Press Kit

Majestic Mind Games Press Resources

For press inquiries, review codes, or interview requests, reach us directly at [email protected]

We respond to media requests within two business days. Assets below are cleared for editorial use with attribution.

At a Glance

Studio: Majestic Mind Games

Location: Riyadh, Saudi Arabia

Founded: 2024

Team: 3 people

Title: Ruinveil

Genre: AI-generated roguelite dungeon crawler

Status: In development

Studio Fact Sheet

Studio Name Majestic Mind Games Ltd
Founded 2024
Headquarters King Fahd Road, Olaya, Tower 3, Riyadh 12313, Saudi Arabia
Team Size 3 full-time
Funding Independently funded
Current Title Ruinveil (in development)
Genre AI-generated roguelite dungeon crawler
Technology Real-time procedural AI, level grammar rules, enemy trait pool generation
Platforms PC (Windows, Mac). Additional platforms TBD.
Press Contact [email protected]
Website majesitcmindgames.com

Press Assets

All assets cleared for editorial use with attribution to Majestic Mind Games.

Studio Wordmark SVG, Dark & Light
Ruinveil Key Art PNG, 1920x1080
Screenshot Pack PNG, 8 screenshots
Team Portraits WEBP, 400x400
Press Kit PDF PDF, full press pack
Request Assets Email us

About Ruinveil

Ruinveil is a dungeon crawler roguelite where no two runs share a layout. Every time a player enters the vault, the game's procedural AI assembles the dungeon from a grammar of spatial rules: room types, connecting logic, difficulty progression, and threat density are all derived from a runtime seed, not a static template pool.

Enemies are not prefabs. Each is generated from a trait system that combines movement patterns, attack behaviors, and adaptive responses. An enemy you have seen before will not behave exactly the same way twice, because its trait combination adjusts to your playstyle history over the course of a run.

The design premise is that procedural generation has historically produced variety-without-surprise: shuffled decks that feel different but follow the same underlying logic. Ruinveil's goal is genuine surprise, produced by systems that compose rather than rearrange.

Majestic Mind Games is developing Ruinveil as a small, independently funded studio in Riyadh. We build in public, post design decisions to our devlog, and believe the most interesting games come from teams small enough to care about every mechanic.