Ruinveil
Every descent is built fresh. Every dungeon assembled on demand by our AI. No layouts on disk, no repeated encounters.
What Is Ruinveil
Ruinveil is a dungeon action roguelite where the levels you fight through do not exist until you enter them. Our AI builds each floor from a grammar of room types, corridor rules, and environmental constraints the moment you begin a run. Nothing is hand-placed. Nothing is recycled.
The enemies you encounter are assembled in the same way. A behavioral trait pool describes what each creature type can do, and the AI composes a set for each dungeon based on the floor depth and your current run profile. Two players descending the same floor seed will face the same layout, but a different player on a fresh seed faces something entirely new.
How the AI Builds Each Run
Procedural Dungeons
Room sequences are assembled at runtime using a grammar of spatial rules. Corridors, chambers, vaults, and trap rooms chain in ways that feel designed, not shuffled.
Enemy AI Ecology
Each run draws from a trait pool to compose an enemy set with internal logic: hunters, blockers, ranged harassers, and supports that scale with depth and player behavior.
Seed-Based Replays
Every run has a seed. Share it and a friend plays the exact same dungeon. Use it for competitive speedrunning, or to revisit a particularly brutal floor.
Adaptive Difficulty
The AI reads run-level performance signals and adjusts room density, enemy aggression, and loot scarcity in real time. The dungeon keeps pace with you, not with a preset tier.
Environments